SendingAudio

class SendingAudio(call: Call, sending: Boolean) : CallObserver.AbstractCallEvent, CallObserver.MediaChangedEvent

This might be triggered when the local party muted or unmuted the audio.

Since

0.1

Constructors

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fun SendingAudio(call: Call, sending: Boolean)

Functions

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open fun getCall(): Call?
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fun isSending(): Boolean
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open override fun toString(): String

Properties

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protected var mCall: Call?